diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index c708ef9a245..c2e467b3ab6 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -1046,6 +1046,7 @@ If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. This provides greater compatibility with a wide range of hardware, and also may be faster in some circumstances. Currently only available when [member rendering/batching/options/use_batching] is active. [b]Note:[/b] Antialiased software skinned polys are not supported, and will be rendered without antialiasing. + [b]Note:[/b] Custom shaders that use the [code]VERTEX[/code] built-in operate with [code]VERTEX[/code] position [i]after[/i] skinning, whereas with hardware skinning, [code]VERTEX[/code] is the position [i]before[/i] skinning. If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. May help in some pixel art styles.