mirror of https://github.com/godotengine/godot
fix set_position()
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@ -324,7 +324,7 @@ Transform3D Node3D::get_relative_transform(const Node *p_parent) const {
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}
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void Node3D::set_position(const Vector3 &p_position) {
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get_transform().origin = p_position;
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data.local_transform.origin = p_position;
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_propagate_transform_changed(this);
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if (data.notify_local_transform) {
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notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
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