mirror of https://github.com/godotengine/godot
Fix BaseButton.shortcut_feedback's timer raises errors
when a button is removed from the scene tree
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@ -380,7 +380,7 @@ void BaseButton::shortcut_input(const Ref<InputEvent> &p_event) {
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queue_redraw();
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accept_event();
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if (shortcut_feedback) {
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if (shortcut_feedback && is_inside_tree()) {
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if (shortcut_feedback_timer == nullptr) {
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shortcut_feedback_timer = memnew(Timer);
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shortcut_feedback_timer->set_one_shot(true);
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