diff --git a/doc/classes/RayCast2D.xml b/doc/classes/RayCast2D.xml
index 6986b17c64d..6144fd8f0b3 100644
--- a/doc/classes/RayCast2D.xml
+++ b/doc/classes/RayCast2D.xml
@@ -36,7 +36,7 @@
- Updates the collision information for the ray. Use this method to update the collision information immediately instead of waiting for the next [code]_physics_process[/code] call, for example if the ray or its parent has changed state.
+ Updates the collision information for the ray immediately, without waiting for the next [code]_physics_process[/code] call. Use this method, for example, when the ray or its parent has changed state.
[b]Note:[/b] [member enabled] does not need to be [code]true[/code] for this to work.
@@ -109,10 +109,10 @@
- If [code]true[/code], collision with [Area2D]s will be reported.
+ If [code]true[/code], collisions with [Area2D]s will be reported.
- If [code]true[/code], collision with [PhysicsBody2D]s will be reported.
+ If [code]true[/code], collisions with [PhysicsBody2D]s will be reported.
The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
diff --git a/doc/classes/RayCast3D.xml b/doc/classes/RayCast3D.xml
index 4c4db36aca9..7157ec9b5f5 100644
--- a/doc/classes/RayCast3D.xml
+++ b/doc/classes/RayCast3D.xml
@@ -37,7 +37,7 @@
- Updates the collision information for the ray. Use this method to update the collision information immediately instead of waiting for the next [code]_physics_process[/code] call, for example if the ray or its parent has changed state.
+ Updates the collision information for the ray immediately, without waiting for the next [code]_physics_process[/code] call. Use this method, for example, when the ray or its parent has changed state.
[b]Note:[/b] [member enabled] does not need to be [code]true[/code] for this to work.
@@ -116,10 +116,10 @@
- If [code]true[/code], collision with [Area3D]s will be reported.
+ If [code]true[/code], collisions with [Area3D]s will be reported.
- If [code]true[/code], collision with [PhysicsBody3D]s will be reported.
+ If [code]true[/code], collisions with [PhysicsBody3D]s will be reported.
The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.