diff --git a/doc/classes/EditorDock.xml b/doc/classes/EditorDock.xml
index d0ab092fc8d..c972c4f1d9e 100644
--- a/doc/classes/EditorDock.xml
+++ b/doc/classes/EditorDock.xml
@@ -96,7 +96,7 @@
The icon for the dock, as a texture. If specified, it will override [member icon_name].
- The shortcut used to open the dock. This property can only be set before this dock is added via [method EditorPlugin.add_dock].
+ The shortcut used to open the dock.
If [code]true[/code], the dock will always display an icon, regardless of [member EditorSettings.interface/editor/dock_tab_style] or [member EditorSettings.interface/editor/bottom_dock_tab_style].
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index 69b29aafaaa..f0ea1b12032 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -431,7 +431,8 @@
Adds a control to the bottom panel (together with Output, Debug, Animation, etc.). Returns a reference to a button that is outside the scene tree. It's up to you to hide/show the button when needed. When your plugin is deactivated, make sure to remove your custom control with [method remove_control_from_bottom_panel] and free it with [method Node.queue_free].
- Optionally, you can specify a shortcut parameter. When pressed, this shortcut will toggle the bottom panel's visibility. See the default editor bottom panel shortcuts in the Editor Settings for inspiration. Per convention, they all use [kbd]Alt[/kbd] modifier.
+ [param shortcut] is a shortcut that, when activated, will toggle the bottom panel's visibility. The shortcut object is only set when this control is added to the bottom panel.
+ [b]Note[/b] See the default editor bottom panel shortcuts in the Editor Settings for inspiration. By convention, they all use [kbd]Alt[/kbd] modifier.