diff --git a/doc/classes/TextureArray.xml b/doc/classes/TextureArray.xml
index c1884a7dbe3..f07f8216cfb 100644
--- a/doc/classes/TextureArray.xml
+++ b/doc/classes/TextureArray.xml
@@ -4,7 +4,19 @@
Array of textures stored in a single primitive.
- [TextureArray]s store an array of images in a single [Texture] primitive. Each layer of the texture array has its own mipmap chain. This makes it is a good alternative to texture atlases.
+ [TextureArray]s store an array of [Image]s in a single [Texture] primitive. Each layer of the texture array has its own mipmap chain. This makes it is a good alternative to texture atlases.
+ [TextureArray]s must be displayed using shaders. After importing your file as a [TextureArray] and setting the appropriate Horizontal and Vertical Slices, display it by setting it as a uniform to a shader, for example:
+ [codeblock]
+ shader_type canvas_item;
+
+ uniform sampler2DArray tex;
+ uniform int index;
+
+ void fragment() {
+ COLOR = texture(tex, vec3(UV.x, UV.y, float(index)));
+ }
+ [/codeblock]
+ Set the integer uniform "index" to show a particular part of the texture as defined by the Horizontal and Vertical Slices in the importer.