mirror of https://github.com/godotengine/godot
Merge pull request #100280 from Calinou/basematerial3d-remove-texturesize
Replace `textureSize()` with a uniform in BaseMaterial3D for MSDF rendering
This commit is contained in:
commit
42580089b8
|
|
@ -1515,7 +1515,7 @@ void fragment() {)";
|
|||
vec3(1.0 + 0.055) * pow(albedo_tex.rgb, vec3(1.0 / 2.4)) - vec3(0.055),
|
||||
vec3(12.92) * albedo_tex.rgb,
|
||||
lessThan(albedo_tex.rgb, vec3(0.0031308)));
|
||||
vec2 msdf_size = vec2(msdf_pixel_range) / vec2(textureSize(texture_albedo, 0));
|
||||
vec2 msdf_size = vec2(msdf_pixel_range) / vec2(albedo_texture_size));
|
||||
)";
|
||||
if (flags[FLAG_USE_POINT_SIZE]) {
|
||||
code += " vec2 dest_size = vec2(1.0) / fwidth(POINT_COORD);\n";
|
||||
|
|
|
|||
Loading…
Reference in New Issue