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Merge pull request #100280 from Calinou/basematerial3d-remove-texturesize

Replace `textureSize()` with a uniform in BaseMaterial3D for MSDF rendering
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Thaddeus Crews 2024-12-11 17:35:43 -06:00
commit 42580089b8
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1 changed files with 1 additions and 1 deletions

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@ -1515,7 +1515,7 @@ void fragment() {)";
vec3(1.0 + 0.055) * pow(albedo_tex.rgb, vec3(1.0 / 2.4)) - vec3(0.055),
vec3(12.92) * albedo_tex.rgb,
lessThan(albedo_tex.rgb, vec3(0.0031308)));
vec2 msdf_size = vec2(msdf_pixel_range) / vec2(textureSize(texture_albedo, 0));
vec2 msdf_size = vec2(msdf_pixel_range) / vec2(albedo_texture_size));
)";
if (flags[FLAG_USE_POINT_SIZE]) {
code += " vec2 dest_size = vec2(1.0) / fwidth(POINT_COORD);\n";