mirror of https://github.com/godotengine/godot
[4.2] Fix crash when previewing a scene with a mesh as the root node
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@ -311,7 +311,10 @@ void SceneImportSettings::_fill_scene(Node *p_node, TreeItem *p_parent_item) {
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Ref<ImporterMesh> editor_mesh = src_mesh_node->get_mesh();
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Ref<ImporterMesh> editor_mesh = src_mesh_node->get_mesh();
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mesh_node->set_mesh(editor_mesh->get_mesh());
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mesh_node->set_mesh(editor_mesh->get_mesh());
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}
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}
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// Replace the original mesh node in the scene tree with the new one.
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if (unlikely(p_node == scene)) {
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scene = mesh_node;
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}
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p_node->replace_by(mesh_node);
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p_node->replace_by(mesh_node);
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memdelete(p_node);
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memdelete(p_node);
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p_node = mesh_node;
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p_node = mesh_node;
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