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Update Jolt Physics `BoxShape` to allow for zero-sized boxes

This commit is contained in:
Mikael Hermansson 2025-01-22 23:46:28 +01:00
parent b0655dc86f
commit 41afe2de56
1 changed files with 2 additions and 2 deletions

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@ -59,7 +59,7 @@ BoxShape::BoxShape(const BoxShapeSettings &inSettings, ShapeResult &outResult) :
{
// Check convex radius
if (inSettings.mConvexRadius < 0.0f
|| inSettings.mHalfExtent.ReduceMin() <= inSettings.mConvexRadius)
|| inSettings.mHalfExtent.ReduceMin() < inSettings.mConvexRadius)
{
outResult.SetError("Invalid convex radius");
return;
@ -278,7 +278,7 @@ void BoxShape::CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg
void BoxShape::GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const
{
new (&ioContext) GetTrianglesContextVertexList(inPositionCOM, inRotation, inScale, Mat44::sScale(mHalfExtent), sUnitBoxTriangles, sizeof(sUnitBoxTriangles) / sizeof(Vec3), GetMaterial());
new (&ioContext) GetTrianglesContextVertexList(inPositionCOM, inRotation, inScale, Mat44::sScale(mHalfExtent), sUnitBoxTriangles, std::size(sUnitBoxTriangles), GetMaterial());
}
int BoxShape::GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials) const