mirror of https://github.com/godotengine/godot
Fix Input::remove_joy_mapping
Erasing a joypad mapping can invalidate other attached joypads and the fallback mapping guid
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@ -1712,16 +1712,44 @@ void Input::add_joy_mapping(const String &p_mapping, bool p_update_existing) {
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}
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void Input::remove_joy_mapping(const String &p_guid) {
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int fallback_mapping_offset = 0; // Fix the fallback, if we invalidate its index.
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for (int i = map_db.size() - 1; i >= 0; i--) {
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if (p_guid == map_db[i].uid) {
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map_db.remove_at(i);
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if (i == fallback_mapping) {
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fallback_mapping = -1;
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WARN_PRINT_ONCE(vformat("Removed fallback joypad input mapping \"%s\". This could lead to joypads not working as intended.", p_guid));
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} else if (i < fallback_mapping) {
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fallback_mapping_offset--;
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}
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}
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}
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if (fallback_mapping_offset < 0) {
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fallback_mapping += fallback_mapping_offset;
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}
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for (KeyValue<int, Joypad> &E : joy_names) {
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Joypad &joy = E.value;
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int mapping;
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if (joy.uid == p_guid) {
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_set_joypad_mapping(joy, -1);
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mapping = -1;
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} else if (joy.mapping == (fallback_mapping - fallback_mapping_offset)) {
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// Fix the mapping for the joypad that uses an outdated fallback index.
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mapping = fallback_mapping;
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} else {
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// Re-validate the joypad's correct mapping. Fix it if necessary.
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mapping = fallback_mapping;
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for (int i = 0; i < map_db.size(); i++) {
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if (joy.uid == map_db[i].uid) {
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mapping = i;
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}
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}
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}
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_set_joypad_mapping(joy, mapping);
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}
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}
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@ -184,7 +184,7 @@ private:
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HashSet<uint32_t> ignored_device_ids;
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int fallback_mapping = -1;
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int fallback_mapping = -1; // Index of the guid in map_db.
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CursorShape default_shape = CURSOR_ARROW;
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@ -311,7 +311,7 @@
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<return type="void" />
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<param index="0" name="guid" type="String" />
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<description>
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Removes all mappings from the internal database that match the given GUID.
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Removes all mappings from the internal database that match the given GUID. All currently connected joypads that use this GUID will become unmapped.
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</description>
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</method>
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<method name="set_accelerometer">
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