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Fix routing of InputEventScreenDrag events to Control nodes

This commit is contained in:
Fredia Huya-Kouadio 2022-11-13 16:09:03 -08:00
parent 0ff8742919
commit 3ff7dd2aa4
2 changed files with 18 additions and 5 deletions

View File

@ -1880,9 +1880,11 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Ref<InputEventScreenTouch> touch_event = p_event; Ref<InputEventScreenTouch> touch_event = p_event;
if (touch_event.is_valid()) { if (touch_event.is_valid()) {
Size2 pos = touch_event->get_position(); Size2 pos = touch_event->get_position();
const int touch_index = touch_event->get_index();
if (touch_event->is_pressed()) { if (touch_event->is_pressed()) {
Control *over = gui_find_control(pos); Control *over = gui_find_control(pos);
if (over) { if (over) {
gui.touch_focus[touch_index] = over->get_instance_id();
bool stopped = false; bool stopped = false;
if (over->can_process()) { if (over->can_process()) {
touch_event = touch_event->xformed_by(Transform2D()); // Make a copy. touch_event = touch_event->xformed_by(Transform2D()); // Make a copy.
@ -1899,17 +1901,25 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
} }
return; return;
} }
} else if (touch_event->get_index() == 0 && gui.last_mouse_focus) { } else {
bool stopped = false; bool stopped = false;
if (gui.last_mouse_focus->can_process()) { ObjectID control_id = gui.touch_focus[touch_index];
Control *over = control_id.is_valid() ? Object::cast_to<Control>(ObjectDB::get_instance(control_id)) : nullptr;
if (over && over->can_process()) {
touch_event = touch_event->xformed_by(Transform2D()); // Make a copy. touch_event = touch_event->xformed_by(Transform2D()); // Make a copy.
touch_event->set_position(gui.focus_inv_xform.xform(pos)); if (over == gui.last_mouse_focus) {
pos = gui.focus_inv_xform.xform(pos);
} else {
pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos);
}
touch_event->set_position(pos);
stopped = _gui_call_input(gui.last_mouse_focus, touch_event); stopped = _gui_call_input(over, touch_event);
} }
if (stopped) { if (stopped) {
set_input_as_handled(); set_input_as_handled();
} }
gui.touch_focus.erase(touch_index);
return; return;
} }
} }
@ -1944,7 +1954,9 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Ref<InputEventScreenDrag> drag_event = p_event; Ref<InputEventScreenDrag> drag_event = p_event;
if (drag_event.is_valid()) { if (drag_event.is_valid()) {
Control *over = gui.mouse_focus; const int drag_event_index = drag_event->get_index();
ObjectID control_id = gui.touch_focus[drag_event_index];
Control *over = control_id.is_valid() ? Object::cast_to<Control>(ObjectDB::get_instance(control_id)) : nullptr;
if (!over) { if (!over) {
over = gui_find_control(drag_event->get_position()); over = gui_find_control(drag_event->get_position());
} }

View File

@ -354,6 +354,7 @@ private:
bool forced_mouse_focus = false; //used for menu buttons bool forced_mouse_focus = false; //used for menu buttons
bool mouse_in_viewport = true; bool mouse_in_viewport = true;
bool key_event_accepted = false; bool key_event_accepted = false;
HashMap<int, ObjectID> touch_focus;
Control *mouse_focus = nullptr; Control *mouse_focus = nullptr;
Control *last_mouse_focus = nullptr; Control *last_mouse_focus = nullptr;
Control *mouse_click_grabber = nullptr; Control *mouse_click_grabber = nullptr;