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Michael Alexsander 2025-02-28 01:36:38 +01:00 committed by GitHub
commit 3f4cc80750
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GPG Key ID: B5690EEEBB952194
259 changed files with 534 additions and 414 deletions

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@ -288,7 +288,7 @@ public:
virtual ScriptNameCasing preferred_file_name_casing() const { return SCRIPT_NAME_CASING_SNAKE_CASE; }
// Keep enums in sync with:
// scene/gui/code_edit.h - CodeEdit::CodeCompletionKind
// scene/gui/advanced/code_edit.h - CodeEdit::CodeCompletionKind
enum CodeCompletionKind {
CODE_COMPLETION_KIND_CLASS,
CODE_COMPLETION_KIND_FUNCTION,
@ -303,7 +303,7 @@ public:
CODE_COMPLETION_KIND_MAX
};
// scene/gui/code_edit.h - CodeEdit::CodeCompletionLocation
// scene/gui/advanced/code_edit.h - CodeEdit::CodeCompletionLocation
enum CodeCompletionLocation {
LOCATION_LOCAL = 0,
LOCATION_PARENT_MASK = 1 << 8,

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@ -35,9 +35,9 @@
#include "editor/event_listener_line_edit.h"
#include "editor/input_event_configuration_dialog.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/advanced/tree.h"
#include "scene/gui/check_button.h"
#include "scene/gui/separator.h"
#include "scene/gui/tree.h"
static bool _is_action_name_valid(const String &p_name) {
const char32_t *cstr = p_name.get_data();

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@ -32,9 +32,9 @@
#define ADD_METADATA_DIALOG_H
#include "editor/gui/editor_validation_panel.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/advanced/dialogs.h"
#include "scene/gui/advanced/option_button.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
class AddMetadataDialog : public ConfirmationDialog {
GDCLASS(AddMetadataDialog, ConfirmationDialog);

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@ -48,15 +48,15 @@
#include "scene/3d/mesh_instance_3d.h"
#include "scene/animation/animation_player.h"
#include "scene/animation/tween.h"
#include "scene/gui/advanced/color_picker.h"
#include "scene/gui/advanced/option_button.h"
#include "scene/gui/advanced/spin_box.h"
#include "scene/gui/check_box.h"
#include "scene/gui/color_picker.h"
#include "scene/gui/flow_container.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/slider.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/view_panner.h"
#include "scene/main/window.h"

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@ -35,10 +35,10 @@
#include "editor/editor_properties.h"
#include "editor/property_selector.h"
#include "scene/3d/node_3d.h"
#include "scene/gui/advanced/menu_button.h"
#include "scene/gui/advanced/tree.h"
#include "scene/gui/control.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/scroll_bar.h"
#include "scene/gui/tree.h"
#include "scene/resources/animation.h"
class AnimationMarkerEdit;

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@ -39,9 +39,10 @@
#include "editor/plugins/script_editor_plugin.h"
#include "editor/themes/editor_scale.h"
#include "editor/themes/editor_theme_manager.h"
#include "scene/gui/advanced/menu_button.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/separator.h"
#include "scene/gui/texture_button.h"
#include "scene/resources/font.h"
void GotoLinePopup::popup_find_line(CodeTextEditor *p_text_editor) {

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@ -31,11 +31,11 @@
#ifndef CODE_EDITOR_H
#define CODE_EDITOR_H
#include "scene/gui/advanced/code_edit.h"
#include "scene/gui/advanced/dialogs.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/check_box.h"
#include "scene/gui/code_edit.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/label.h"
#include "scene/gui/popup.h"
#include "scene/main/timer.h"

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@ -44,14 +44,14 @@
#include "editor/plugins/script_editor_plugin.h"
#include "editor/scene_tree_dock.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/advanced/option_button.h"
#include "scene/gui/advanced/popup_menu.h"
#include "scene/gui/advanced/spin_box.h"
#include "scene/gui/button.h"
#include "scene/gui/check_box.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/option_button.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/spin_box.h"
static Node *_find_first_script(Node *p_root, Node *p_node) {
if (p_node != p_root && p_node->get_owner() != p_root) {

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@ -31,9 +31,9 @@
#ifndef CONNECTIONS_DIALOG_H
#define CONNECTIONS_DIALOG_H
#include "scene/gui/advanced/dialogs.h"
#include "scene/gui/advanced/tree.h"
#include "scene/gui/check_button.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"
class Button;
class CheckBox;

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@ -32,11 +32,11 @@
#define CREATE_DIALOG_H
#include "editor/editor_help.h"
#include "scene/gui/advanced/dialogs.h"
#include "scene/gui/advanced/tree.h"
#include "scene/gui/button.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/item_list.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/tree.h"
class CreateDialog : public ConfirmationDialog {
GDCLASS(CreateDialog, ConfirmationDialog);

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@ -45,7 +45,7 @@
#include "editor/plugins/script_editor_plugin.h"
#include "editor/scene_tree_dock.h"
#include "editor/themes/editor_theme_manager.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/advanced/menu_button.h"
#include "scene/gui/tab_container.h"
#include "scene/resources/packed_scene.h"

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@ -31,7 +31,7 @@
#ifndef EDITOR_DEBUGGER_TREE_H
#define EDITOR_DEBUGGER_TREE_H
#include "scene/gui/tree.h"
#include "scene/gui/advanced/tree.h"
class SceneDebuggerTree;
class EditorFileDialog;

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@ -33,10 +33,10 @@
#include "core/templates/hash_map.h"
#include "main/performance.h"
#include "scene/gui/advanced/split_container.h"
#include "scene/gui/advanced/tree.h"
#include "scene/gui/control.h"
#include "scene/gui/label.h"
#include "scene/gui/split_container.h"
#include "scene/gui/tree.h"
class EditorPerformanceProfiler : public HSplitContainer {
GDCLASS(EditorPerformanceProfiler, HSplitContainer);

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@ -31,15 +31,15 @@
#ifndef EDITOR_PROFILER_H
#define EDITOR_PROFILER_H
#include "scene/gui/advanced/option_button.h"
#include "scene/gui/advanced/spin_box.h"
#include "scene/gui/advanced/split_container.h"
#include "scene/gui/advanced/tree.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/check_button.h"
#include "scene/gui/label.h"
#include "scene/gui/option_button.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/split_container.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/tree.h"
class ImageTexture;

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@ -31,15 +31,15 @@
#ifndef EDITOR_VISUAL_PROFILER_H
#define EDITOR_VISUAL_PROFILER_H
#include "scene/gui/advanced/option_button.h"
#include "scene/gui/advanced/spin_box.h"
#include "scene/gui/advanced/split_container.h"
#include "scene/gui/advanced/tree.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/check_box.h"
#include "scene/gui/label.h"
#include "scene/gui/option_button.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/split_container.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/tree.h"
class ImageTexture;

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@ -56,15 +56,15 @@
#include "main/performance.h"
#include "scene/3d/camera_3d.h"
#include "scene/debugger/scene_debugger.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/advanced/dialogs.h"
#include "scene/gui/advanced/split_container.h"
#include "scene/gui/advanced/tree.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/split_container.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/tree.h"
#include "servers/debugger/servers_debugger.h"
#include "servers/display_server.h"

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@ -31,10 +31,10 @@
#ifndef DEPENDENCY_EDITOR_H
#define DEPENDENCY_EDITOR_H
#include "scene/gui/advanced/dialogs.h"
#include "scene/gui/advanced/tree.h"
#include "scene/gui/box_container.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/item_list.h"
#include "scene/gui/tree.h"
class EditorFileDialog;
class EditorFileSystemDirectory;

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@ -31,7 +31,7 @@
#ifndef DIRECTORY_CREATE_DIALOG_H
#define DIRECTORY_CREATE_DIALOG_H
#include "scene/gui/dialogs.h"
#include "scene/gui/advanced/dialogs.h"
class EditorValidationPanel;
class Label;

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@ -36,9 +36,9 @@
#include "editor/editor_string_names.h"
#include "editor/gui/editor_version_button.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/advanced/split_container.h"
#include "scene/gui/item_list.h"
#include "scene/gui/separator.h"
#include "scene/gui/split_container.h"
#include "scene/gui/tab_container.h"
#include "scene/resources/style_box.h"

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@ -31,12 +31,12 @@
#ifndef EDITOR_ABOUT_H
#define EDITOR_ABOUT_H
#include "scene/gui/dialogs.h"
#include "scene/gui/advanced/dialogs.h"
#include "scene/gui/advanced/rich_text_label.h"
#include "scene/gui/advanced/tree.h"
#include "scene/gui/item_list.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/tree.h"
/**
* NOTE: Do not assume the EditorNode singleton to be available in this class' methods.

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@ -40,11 +40,11 @@
#include "editor/gui/editor_toaster.h"
#include "editor/progress_dialog.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/advanced/split_container.h"
#include "scene/gui/check_box.h"
#include "scene/gui/label.h"
#include "scene/gui/link_button.h"
#include "scene/gui/separator.h"
#include "scene/gui/split_container.h"
void EditorAssetInstaller::_item_checked_cbk() {
if (updating_source || !source_tree->get_edited()) {

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@ -31,8 +31,8 @@
#ifndef EDITOR_ASSET_INSTALLER_H
#define EDITOR_ASSET_INSTALLER_H
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"
#include "scene/gui/advanced/dialogs.h"
#include "scene/gui/advanced/tree.h"
class CheckBox;
class EditorFileDialog;

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@ -32,19 +32,19 @@
#define EDITOR_AUDIO_BUSES_H
#include "editor/plugins/editor_plugin.h"
#include "scene/gui/advanced/menu_button.h"
#include "scene/gui/advanced/option_button.h"
#include "scene/gui/advanced/tree.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/control.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/slider.h"
#include "scene/gui/texture_progress_bar.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/tree.h"
class EditorAudioBuses;
class EditorFileDialog;

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@ -31,9 +31,9 @@
#ifndef EDITOR_AUTOLOAD_SETTINGS_H
#define EDITOR_AUTOLOAD_SETTINGS_H
#include "scene/gui/advanced/tree.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/tree.h"
class EditorFileDialog;

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@ -33,8 +33,8 @@
#include "core/object/ref_counted.h"
#include "editor/editor_help.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"
#include "scene/gui/advanced/dialogs.h"
#include "scene/gui/advanced/tree.h"
class EditorBuildProfile : public RefCounted {
GDCLASS(EditorBuildProfile, RefCounted);

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@ -35,9 +35,9 @@
#include "editor/editor_string_names.h"
#include "editor/gui/editor_toaster.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/advanced/tree.h"
#include "scene/gui/control.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/tree.h"
EditorCommandPalette *EditorCommandPalette::singleton = nullptr;

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@ -32,8 +32,8 @@
#define EDITOR_COMMAND_PALETTE_H
#include "core/input/shortcut.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"
#include "scene/gui/advanced/dialogs.h"
#include "scene/gui/advanced/tree.h"
class EditorCommandPalette : public ConfirmationDialog {
GDCLASS(EditorCommandPalette, ConfirmationDialog);

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@ -30,10 +30,10 @@
#include "editor_dock_manager.h"
#include "scene/gui/advanced/split_container.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/label.h"
#include "scene/gui/split_container.h"
#include "scene/gui/tab_container.h"
#include "scene/main/window.h"

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@ -31,8 +31,8 @@
#ifndef EDITOR_DOCK_MANAGER_H
#define EDITOR_DOCK_MANAGER_H
#include "scene/gui/advanced/split_container.h"
#include "scene/gui/popup.h"
#include "scene/gui/split_container.h"
class Button;
class ConfigFile;

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@ -33,10 +33,10 @@
#include "core/object/ref_counted.h"
#include "editor/editor_help.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/option_button.h"
#include "scene/gui/split_container.h"
#include "scene/gui/tree.h"
#include "scene/gui/advanced/dialogs.h"
#include "scene/gui/advanced/option_button.h"
#include "scene/gui/advanced/split_container.h"
#include "scene/gui/advanced/tree.h"
class EditorFileDialog;

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@ -34,11 +34,12 @@
#include "core/os/thread.h"
#include "editor/doc_tools.h"
#include "editor/plugins/editor_plugin.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/advanced/dialogs.h"
#include "scene/gui/advanced/rich_text_label.h"
#include "scene/gui/advanced/split_container.h"
#include "scene/gui/advanced/text_edit.h"
#include "scene/gui/popup.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/split_container.h"
#include "scene/gui/text_edit.h"
#include "scene/gui/texture_button.h"
#include "scene/main/timer.h"
#include "modules/modules_enabled.gen.h" // For gdscript, mono.

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@ -32,9 +32,9 @@
#define EDITOR_HELP_SEARCH_H
#include "editor/plugins/editor_plugin.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/option_button.h"
#include "scene/gui/tree.h"
#include "scene/gui/advanced/dialogs.h"
#include "scene/gui/advanced/option_button.h"
#include "scene/gui/advanced/tree.h"
class EditorHelpSearch : public ConfirmationDialog {
GDCLASS(EditorHelpSearch, ConfirmationDialog);

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@ -48,9 +48,9 @@
#include "editor/plugins/script_editor_plugin.h"
#include "editor/themes/editor_scale.h"
#include "editor/themes/editor_theme_manager.h"
#include "scene/gui/advanced/spin_box.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/texture_rect.h"
#include "scene/property_utils.h"
#include "scene/resources/packed_scene.h"

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@ -31,7 +31,7 @@
#ifndef EDITOR_LAYOUTS_DIALOG_H
#define EDITOR_LAYOUTS_DIALOG_H
#include "scene/gui/dialogs.h"
#include "scene/gui/advanced/dialogs.h"
class LineEdit;
class ItemList;

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@ -34,10 +34,10 @@
#include "core/string/translation_server.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/advanced/option_button.h"
#include "scene/gui/advanced/tree.h"
#include "scene/gui/check_button.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "scene/gui/tree.h"
void EditorLocaleDialog::_bind_methods() {
ADD_SIGNAL(MethodInfo("locale_selected", PropertyInfo(Variant::STRING, "locale")));

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@ -31,7 +31,7 @@
#ifndef EDITOR_LOCALE_DIALOG_H
#define EDITOR_LOCALE_DIALOG_H
#include "scene/gui/dialogs.h"
#include "scene/gui/advanced/dialogs.h"
class Button;
class HBoxContainer;

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@ -32,10 +32,10 @@
#define EDITOR_LOG_H
#include "core/os/thread.h"
#include "scene/gui/advanced/rich_text_label.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/rich_text_label.h"
class UndoRedo;

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@ -33,8 +33,8 @@
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/code_edit.h"
#include "scene/gui/text_edit.h"
#include "scene/gui/advanced/code_edit.h"
#include "scene/gui/advanced/text_edit.h"
#include "servers/rendering/shader_language.h"
void EditorNativeShaderSourceVisualizer::_load_theme_settings() {

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@ -31,7 +31,7 @@
#ifndef EDITOR_NATIVE_SHADER_SOURCE_VISUALIZER_H
#define EDITOR_NATIVE_SHADER_SOURCE_VISUALIZER_H
#include "scene/gui/dialogs.h"
#include "scene/gui/advanced/dialogs.h"
#include "scene/gui/tab_container.h"
#include "scene/resources/syntax_highlighter.h"

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@ -51,15 +51,15 @@
#include "scene/2d/node_2d.h"
#include "scene/3d/bone_attachment_3d.h"
#include "scene/animation/animation_tree.h"
#include "scene/gui/color_picker.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/file_dialog.h"
#include "scene/gui/menu_bar.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/advanced/color_picker.h"
#include "scene/gui/advanced/dialogs.h"
#include "scene/gui/advanced/file_dialog.h"
#include "scene/gui/advanced/menu_bar.h"
#include "scene/gui/advanced/menu_button.h"
#include "scene/gui/advanced/rich_text_label.h"
#include "scene/gui/advanced/split_container.h"
#include "scene/gui/panel.h"
#include "scene/gui/popup.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/split_container.h"
#include "scene/gui/tab_container.h"
#include "scene/main/window.h"
#include "scene/property_utils.h"

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@ -32,6 +32,7 @@
#define EDITOR_NODE_H
#include "core/object/script_language.h"
#include "core/string/ustring.h"
#include "core/templates/safe_refcount.h"
#include "editor/editor_data.h"
#include "editor/editor_folding.h"

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@ -50,7 +50,7 @@
#include "scene/2d/gpu_particles_2d.h"
#include "scene/3d/fog_volume.h"
#include "scene/3d/gpu_particles_3d.h"
#include "scene/gui/color_picker.h"
#include "scene/gui/advanced/color_picker.h"
#include "scene/gui/grid_container.h"
#include "scene/main/window.h"
#include "scene/resources/font.h"

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@ -31,10 +31,10 @@
#ifndef EDITOR_RUN_NATIVE_H
#define EDITOR_RUN_NATIVE_H
#include "scene/gui/advanced/dialogs.h"
#include "scene/gui/advanced/menu_button.h"
#include "scene/gui/advanced/rich_text_label.h"
#include "scene/gui/box_container.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/rich_text_label.h"
class EditorRunNative : public HBoxContainer {
GDCLASS(EditorRunNative, HBoxContainer);

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@ -34,8 +34,8 @@
#include "editor/editor_property_name_processor.h"
#include "editor/editor_string_names.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/advanced/tree.h"
#include "scene/gui/check_button.h"
#include "scene/gui/tree.h"
static bool _property_path_matches(const String &p_property_path, const String &p_filter, EditorPropertyNameProcessor::Style p_style) {
if (p_property_path.containsn(p_filter)) {

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@ -31,7 +31,7 @@
#ifndef EDITOR_SECTIONED_INSPECTOR_H
#define EDITOR_SECTIONED_INSPECTOR_H
#include "scene/gui/split_container.h"
#include "scene/gui/advanced/split_container.h"
class CheckButton;
class EditorInspector;

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@ -50,7 +50,7 @@
#include "editor/editor_property_name_processor.h"
#include "editor/editor_translation.h"
#include "editor/engine_update_label.h"
#include "scene/gui/color_picker.h"
#include "scene/gui/advanced/color_picker.h"
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
#include "scene/main/window.h"

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@ -46,11 +46,11 @@
#include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/themes/editor_scale.h"
#include "editor/themes/editor_theme_manager.h"
#include "scene/gui/advanced/tree.h"
#include "scene/gui/check_button.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/tree.h"
void EditorSettingsDialog::ok_pressed() {
if (!EditorSettings::get_singleton()) {

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@ -31,7 +31,7 @@
#ifndef EDITOR_SETTINGS_DIALOG_H
#define EDITOR_SETTINGS_DIALOG_H
#include "scene/gui/dialogs.h"
#include "scene/gui/advanced/dialogs.h"
class CheckButton;
class EventListenerLineEdit;

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@ -38,7 +38,7 @@ struct EditorProgress;
#include "core/io/zip_io.h"
#include "core/os/shared_object.h"
#include "editor_export_preset.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/advanced/rich_text_label.h"
#include "scene/main/node.h"
#include "scene/resources/image_texture.h"

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@ -42,10 +42,10 @@
#include "editor/export/editor_export_preset.h"
#include "editor/progress_dialog.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/file_dialog.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/advanced/file_dialog.h"
#include "scene/gui/advanced/menu_button.h"
#include "scene/gui/advanced/tree.h"
#include "scene/gui/separator.h"
#include "scene/gui/tree.h"
#include "scene/main/http_request.h"
enum DownloadsAvailability {

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@ -31,7 +31,7 @@
#ifndef EXPORT_TEMPLATE_MANAGER_H
#define EXPORT_TEMPLATE_MANAGER_H
#include "scene/gui/dialogs.h"
#include "scene/gui/advanced/dialogs.h"
class EditorExportPreset;
class ExportTemplateVersion;

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@ -41,17 +41,17 @@
#include "editor/gui/editor_file_dialog.h"
#include "editor/import/resource_importer_texture_settings.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/advanced/menu_button.h"
#include "scene/gui/advanced/option_button.h"
#include "scene/gui/advanced/popup_menu.h"
#include "scene/gui/advanced/split_container.h"
#include "scene/gui/advanced/tree.h"
#include "scene/gui/check_button.h"
#include "scene/gui/item_list.h"
#include "scene/gui/link_button.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/option_button.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/split_container.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/tree.h"
void ProjectExportTextureFormatError::_on_fix_texture_format_pressed() {
ProjectSettings::get_singleton()->set_setting(setting_identifier, true);

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@ -32,7 +32,7 @@
#define PROJECT_EXPORT_H
#include "editor/export/editor_export_preset.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/advanced/dialogs.h"
class CheckBox;
class CheckButton;

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@ -32,7 +32,7 @@
#define FBX_IMPORTER_MANAGER_H
#include "editor/gui/editor_file_dialog.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/advanced/dialogs.h"
#include "scene/gui/line_edit.h"
class FBXImporterManager : public ConfirmationDialog {

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@ -36,12 +36,12 @@
#include "editor/file_info.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/script_create_dialog.h"
#include "scene/gui/advanced/dialogs.h"
#include "scene/gui/advanced/menu_button.h"
#include "scene/gui/advanced/split_container.h"
#include "scene/gui/advanced/tree.h"
#include "scene/gui/box_container.h"
#include "scene/gui/control.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/split_container.h"
#include "scene/gui/tree.h"
class CreateDialog;
class EditorDirDialog;

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@ -36,15 +36,15 @@
#include "editor/editor_node.h"
#include "editor/editor_string_names.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/advanced/file_dialog.h"
#include "scene/gui/advanced/tree.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/check_box.h"
#include "scene/gui/file_dialog.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/progress_bar.h"
#include "scene/gui/tree.h"
const char *FindInFiles::SIGNAL_RESULT_FOUND = "result_found";

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@ -32,7 +32,7 @@
#define FIND_IN_FILES_H
#include "core/templates/hash_map.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/advanced/dialogs.h"
// Performs the actual search
class FindInFiles : public Node {

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@ -31,7 +31,7 @@
#ifndef GROUP_SETTINGS_EDITOR_H
#define GROUP_SETTINGS_EDITOR_H
#include "scene/gui/dialogs.h"
#include "scene/gui/advanced/dialogs.h"
class CheckBox;
class EditorFileSystemDirectory;

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@ -31,7 +31,7 @@
#ifndef GROUPS_EDITOR_H
#define GROUPS_EDITOR_H
#include "scene/gui/dialogs.h"
#include "scene/gui/advanced/dialogs.h"
class Button;
class CheckBox;

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@ -37,10 +37,10 @@
#include "editor/gui/editor_toaster.h"
#include "editor/gui/editor_version_button.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/advanced/split_container.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/split_container.h"
void EditorBottomPanel::_notification(int p_what) {
switch (p_what) {

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@ -34,8 +34,8 @@
#include "editor/editor_file_system.h"
#include "editor/filesystem_dock.h"
#include "editor/themes/editor_theme_manager.h"
#include "scene/gui/advanced/tree.h"
#include "scene/gui/box_container.h"
#include "scene/gui/tree.h"
#include "servers/display_server.h"
void EditorDirDialog::_update_dir(const Color &p_default_folder_color, const Dictionary &p_assigned_folder_colors, const HashMap<String, Color> &p_folder_colors, bool p_is_dark_theme, TreeItem *p_item, EditorFileSystemDirectory *p_dir, const String &p_select_path) {

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@ -31,7 +31,7 @@
#ifndef EDITOR_DIR_DIALOG_H
#define EDITOR_DIR_DIALOG_H
#include "scene/gui/dialogs.h"
#include "scene/gui/advanced/dialogs.h"
class DirectoryCreateDialog;
class EditorFileSystemDirectory;

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@ -40,14 +40,14 @@
#include "editor/editor_settings.h"
#include "editor/filesystem_dock.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/advanced/option_button.h"
#include "scene/gui/advanced/split_container.h"
#include "scene/gui/center_container.h"
#include "scene/gui/check_box.h"
#include "scene/gui/flow_container.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/label.h"
#include "scene/gui/option_button.h"
#include "scene/gui/separator.h"
#include "scene/gui/split_container.h"
#include "scene/gui/texture_rect.h"
#include "servers/display_server.h"

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@ -33,7 +33,7 @@
#include "core/io/dir_access.h"
#include "editor/file_info.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/advanced/dialogs.h"
#include "scene/property_list_helper.h"
class DependencyRemoveDialog;

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@ -31,10 +31,10 @@
#ifndef EDITOR_OBJECT_SELECTOR_H
#define EDITOR_OBJECT_SELECTOR_H
#include "scene/gui/advanced/popup_menu.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/label.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/texture_rect.h"
class EditorSelectionHistory;

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@ -40,6 +40,7 @@
#include "editor/editor_string_names.h"
#include "editor/filesystem_dock.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/advanced/tree.h"
#include "scene/gui/center_container.h"
#include "scene/gui/check_button.h"
#include "scene/gui/flow_container.h"
@ -47,7 +48,6 @@
#include "scene/gui/panel_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/tree.h"
void HighlightedLabel::draw_substr_rects(const Vector2i &p_substr, Vector2 p_offset, int p_line_limit, int line_spacing) {
for (int i = get_lines_skipped(); i < p_line_limit; i++) {

View File

@ -32,7 +32,7 @@
#define EDITOR_QUICK_OPEN_DIALOG_H
#include "core/templates/oa_hash_map.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/advanced/dialogs.h"
#include "scene/gui/margin_container.h"
class Button;

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@ -42,9 +42,9 @@
#include "editor/gui/editor_quick_open_dialog.h"
#include "editor/gui/editor_toaster.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/advanced/menu_button.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel_container.h"
#ifndef _3D_DISABLED

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@ -40,11 +40,11 @@
#include "editor/inspector_dock.h"
#include "editor/plugins/editor_context_menu_plugin.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/advanced/popup_menu.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/panel.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/tab_bar.h"
#include "scene/gui/texture_rect.h"

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@ -31,10 +31,10 @@
#ifndef SCENE_TREE_EDITOR_H
#define SCENE_TREE_EDITOR_H
#include "scene/gui/advanced/dialogs.h"
#include "scene/gui/advanced/tree.h"
#include "scene/gui/check_box.h"
#include "scene/gui/check_button.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"
class EditorSelection;
class TextureRect;

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@ -41,7 +41,7 @@
#include "editor/themes/editor_scale.h"
#include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/subviewport_container.h"
#include "scene/gui/advanced/subviewport_container.h"
#include "scene/resources/3d/importer_mesh.h"
#include "scene/resources/surface_tool.h"

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@ -36,14 +36,14 @@
#include "scene/3d/light_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/skeleton_3d.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/option_button.h"
#include "scene/gui/advanced/dialogs.h"
#include "scene/gui/advanced/menu_button.h"
#include "scene/gui/advanced/option_button.h"
#include "scene/gui/advanced/split_container.h"
#include "scene/gui/advanced/tree.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/slider.h"
#include "scene/gui/split_container.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/tree.h"
#include "scene/resources/3d/primitive_meshes.h"
#include "scene/resources/3d/sky_material.h"

View File

@ -33,9 +33,9 @@
#include "editor/plugins/editor_plugin.h"
#include "scene/audio/audio_stream_player.h"
#include "scene/gui/advanced/dialogs.h"
#include "scene/gui/advanced/spin_box.h"
#include "scene/gui/color_rect.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/spin_box.h"
#include "scene/resources/texture.h"
class CheckBox;

View File

@ -39,7 +39,7 @@
#include "editor/editor_string_names.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/split_container.h"
#include "scene/gui/advanced/split_container.h"
/*************************************************************************/
/* Settings data */

View File

@ -33,10 +33,10 @@
#include "core/io/resource_importer.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/advanced/dialogs.h"
#include "scene/gui/advanced/text_edit.h"
#include "scene/gui/advanced/tree.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/text_edit.h"
#include "scene/gui/tree.h"
#include "scene/resources/font.h"
class DynamicFontImportSettingsDialog;

View File

@ -31,9 +31,9 @@
#ifndef IMPORT_DEFAULTS_EDITOR_H
#define IMPORT_DEFAULTS_EDITOR_H
#include "scene/gui/advanced/option_button.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/option_button.h"
class ImportDefaultsEditorSettings;
class EditorInspector;

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@ -35,11 +35,11 @@
#include "core/io/resource_importer.h"
#include "editor/editor_file_system.h"
#include "editor/editor_inspector.h"
#include "scene/gui/advanced/dialogs.h"
#include "scene/gui/advanced/menu_button.h"
#include "scene/gui/advanced/option_button.h"
#include "scene/gui/advanced/popup_menu.h"
#include "scene/gui/box_container.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/option_button.h"
#include "scene/gui/popup_menu.h"
class ImportDockParameters;
class ImportDock : public VBoxContainer {

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@ -33,11 +33,11 @@
#include "editor/editor_string_names.h"
#include "editor/event_listener_line_edit.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/advanced/option_button.h"
#include "scene/gui/advanced/tree.h"
#include "scene/gui/check_box.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "scene/gui/separator.h"
#include "scene/gui/tree.h"
void InputEventConfigurationDialog::_set_event(const Ref<InputEvent> &p_event, const Ref<InputEvent> &p_original_event, bool p_update_input_list_selection) {
if (p_event.is_valid()) {

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@ -31,7 +31,7 @@
#ifndef INPUT_EVENT_CONFIGURATION_DIALOG_H
#define INPUT_EVENT_CONFIGURATION_DIALOG_H
#include "scene/gui/dialogs.h"
#include "scene/gui/advanced/dialogs.h"
class OptionButton;
class Tree;

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@ -34,12 +34,12 @@
#include "editor/create_dialog.h"
#include "editor/editor_data.h"
#include "editor/editor_inspector.h"
#include "scene/gui/advanced/dialogs.h"
#include "scene/gui/advanced/menu_button.h"
#include "scene/gui/advanced/tree.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/tree.h"
class EditorFileDialog;
class EditorObjectSelector;

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@ -32,8 +32,8 @@
#define LOCALIZATION_EDITOR_H
#include "editor/editor_locale_dialog.h"
#include "scene/gui/advanced/tree.h"
#include "scene/gui/check_box.h"
#include "scene/gui/tree.h"
class EditorFileDialog;
class FileSystemDock;

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@ -38,8 +38,8 @@
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/advanced/dialogs.h"
#include "scene/gui/button.h"
#include "scene/gui/dialogs.h"
bool AbstractPolygon2DEditor::Vertex::operator==(const AbstractPolygon2DEditor::Vertex &p_vertex) const {
return polygon == p_vertex.polygon && vertex == p_vertex.vertex;

View File

@ -38,13 +38,13 @@
#include "editor/gui/editor_file_dialog.h"
#include "editor/themes/editor_scale.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/gui/advanced/option_button.h"
#include "scene/gui/advanced/spin_box.h"
#include "scene/gui/button.h"
#include "scene/gui/check_box.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/spin_box.h"
StringName AnimationNodeBlendSpace1DEditor::get_blend_position_path() const {
StringName path = AnimationTreeEditor::get_singleton()->get_base_path() + "blend_position";

View File

@ -34,7 +34,7 @@
#include "editor/plugins/animation_tree_editor_plugin.h"
#include "editor/plugins/editor_plugin.h"
#include "scene/animation/animation_blend_space_1d.h"
#include "scene/gui/graph_edit.h"
#include "scene/gui/advanced/graph_edit.h"
class Button;
class CheckBox;

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@ -41,16 +41,16 @@
#include "editor/themes/editor_scale.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/advanced/menu_button.h"
#include "scene/gui/advanced/option_button.h"
#include "scene/gui/advanced/spin_box.h"
#include "scene/gui/button.h"
#include "scene/gui/check_box.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/spin_box.h"
#include "scene/main/window.h"
bool AnimationNodeBlendSpace2DEditor::can_edit(const Ref<AnimationNode> &p_node) {

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@ -34,7 +34,7 @@
#include "editor/plugins/animation_tree_editor_plugin.h"
#include "editor/plugins/editor_plugin.h"
#include "scene/animation/animation_blend_space_2d.h"
#include "scene/gui/graph_edit.h"
#include "scene/gui/advanced/graph_edit.h"
class Button;
class CheckBox;

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@ -41,10 +41,10 @@
#include "editor/gui/editor_file_dialog.h"
#include "editor/themes/editor_scale.h"
#include "scene/3d/skeleton_3d.h"
#include "scene/gui/advanced/menu_button.h"
#include "scene/gui/advanced/option_button.h"
#include "scene/gui/check_box.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/option_button.h"
#include "scene/gui/progress_bar.h"
#include "scene/gui/separator.h"
#include "scene/gui/view_panner.h"

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@ -35,11 +35,11 @@
#include "editor/editor_inspector.h"
#include "editor/plugins/animation_tree_editor_plugin.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/gui/advanced/dialogs.h"
#include "scene/gui/advanced/graph_edit.h"
#include "scene/gui/advanced/tree.h"
#include "scene/gui/button.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/graph_edit.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/tree.h"
class AcceptDialog;
class CheckBox;

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@ -35,8 +35,8 @@
#include "core/templates/vector.h"
#include "editor/plugins/editor_plugin.h"
#include "scene/animation/animation_mixer.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"
#include "scene/gui/advanced/dialogs.h"
#include "scene/gui/advanced/tree.h"
class AnimationMixer;
class EditorFileDialog;

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@ -35,11 +35,11 @@
#include "editor/plugins/animation_library_editor.h"
#include "editor/plugins/editor_plugin.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/advanced/dialogs.h"
#include "scene/gui/advanced/spin_box.h"
#include "scene/gui/advanced/tree.h"
#include "scene/gui/slider.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/texture_button.h"
#include "scene/gui/tree.h"
class AnimationPlayerEditorPlugin;
class ImageTexture;

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@ -39,10 +39,10 @@
#include "editor/gui/editor_file_dialog.h"
#include "editor/themes/editor_scale.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/gui/option_button.h"
#include "scene/gui/advanced/option_button.h"
#include "scene/gui/advanced/tree.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/tree.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
#include "scene/resources/style_box_flat.h"

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@ -33,9 +33,9 @@
#include "editor/plugins/animation_tree_editor_plugin.h"
#include "scene/animation/animation_node_state_machine.h"
#include "scene/gui/graph_edit.h"
#include "scene/gui/advanced/graph_edit.h"
#include "scene/gui/advanced/tree.h"
#include "scene/gui/popup.h"
#include "scene/gui/tree.h"
class ConfirmationDialog;
class EditorFileDialog;

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@ -33,7 +33,7 @@
#include "editor/plugins/editor_plugin.h"
#include "scene/animation/animation_tree.h"
#include "scene/gui/graph_edit.h"
#include "scene/gui/advanced/graph_edit.h"
class Button;
class EditorFileDialog;

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@ -42,7 +42,7 @@
#include "editor/gui/editor_file_dialog.h"
#include "editor/project_settings_editor.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/advanced/menu_button.h"
#include "scene/gui/separator.h"
#include "scene/resources/image_texture.h"

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@ -33,15 +33,15 @@
#include "editor/editor_asset_installer.h"
#include "editor/plugins/editor_plugin.h"
#include "scene/gui/advanced/option_button.h"
#include "scene/gui/advanced/rich_text_label.h"
#include "scene/gui/box_container.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/link_button.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/progress_bar.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/texture_button.h"
#include "scene/gui/texture_rect.h"

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@ -36,9 +36,10 @@
#include "editor/plugins/editor_plugin.h"
#include "scene/3d/skeleton_3d.h"
#include "scene/gui/advanced/dialogs.h"
#include "scene/gui/box_container.h"
#include "scene/gui/color_rect.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/texture_button.h"
#include "scene/resources/bone_map.h"
#include "scene/resources/texture.h"

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@ -53,12 +53,12 @@
#include "scene/2d/skeleton_2d.h"
#include "scene/2d/sprite_2d.h"
#include "scene/2d/touch_screen_button.h"
#include "scene/gui/advanced/split_container.h"
#include "scene/gui/advanced/subviewport_container.h"
#include "scene/gui/base_button.h"
#include "scene/gui/flow_container.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/split_container.h"
#include "scene/gui/subviewport_container.h"
#include "scene/gui/view_panner.h"
#include "scene/main/canvas_layer.h"
#include "scene/main/window.h"

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@ -33,13 +33,13 @@
#include "editor/editor_inspector.h"
#include "editor/plugins/editor_plugin.h"
#include "scene/gui/advanced/option_button.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/check_box.h"
#include "scene/gui/control.h"
#include "scene/gui/label.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/popup.h"
#include "scene/gui/separator.h"

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@ -41,9 +41,9 @@
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_spin_slider.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/advanced/menu_button.h"
#include "scene/gui/advanced/popup_menu.h"
#include "scene/gui/flow_container.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/separator.h"
#include "scene/resources/image_texture.h"

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@ -32,7 +32,7 @@
#include "core/input/shortcut.h"
#include "editor/editor_string_names.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/advanced/popup_menu.h"
#include "scene/resources/texture.h"
void EditorContextMenuPlugin::get_options(const Vector<String> &p_paths) {

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