From 3e7da32448420959525c7aa24d4651089981008a Mon Sep 17 00:00:00 2001 From: Asaduji <39374509+Asaduji@users.noreply.github.com> Date: Tue, 25 Feb 2025 18:40:17 +0100 Subject: [PATCH] Fix physics interpolation in XRNode3D and XRCamera3D --- doc/classes/XRCamera3D.xml | 3 ++ doc/classes/XRNode3D.xml | 1 + scene/3d/xr_nodes.cpp | 95 +++++++++++++++++++++++++++++++++++++- scene/3d/xr_nodes.h | 4 ++ 4 files changed, 101 insertions(+), 2 deletions(-) diff --git a/doc/classes/XRCamera3D.xml b/doc/classes/XRCamera3D.xml index e49e884f33e..ca1cd431f68 100644 --- a/doc/classes/XRCamera3D.xml +++ b/doc/classes/XRCamera3D.xml @@ -10,4 +10,7 @@ $DOCS_URL/tutorials/xr/index.html + + + diff --git a/doc/classes/XRNode3D.xml b/doc/classes/XRNode3D.xml index fce3708d9ab..cc2f4b874e7 100644 --- a/doc/classes/XRNode3D.xml +++ b/doc/classes/XRNode3D.xml @@ -46,6 +46,7 @@ + The name of the pose we're bound to. Which poses a tracker supports is not known during design time. Godot defines number of standard pose names such as [code]aim[/code] and [code]grip[/code] but other may be configured within a given [XRInterface]. diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp index 43def378bd5..f475094e9b6 100644 --- a/scene/3d/xr_nodes.cpp +++ b/scene/3d/xr_nodes.cpp @@ -72,7 +72,49 @@ void XRCamera3D::_removed_tracker(const StringName &p_tracker_name, int p_tracke void XRCamera3D::_pose_changed(const Ref &p_pose) { if (p_pose->get_name() == pose_name) { - set_transform(p_pose->get_adjusted_transform()); + Node3D *parent = Object::cast_to(get_parent()); + + if (is_inside_tree() && parent && parent->is_physics_interpolated_and_enabled() && !is_set_as_top_level() && !is_physics_interpolated()) { + pose_offset = p_pose->get_adjusted_transform(); + } else { + set_transform(p_pose->get_adjusted_transform()); + } + } +} + +void XRCamera3D::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + if (!Engine::get_singleton()->is_editor_hint()) { + set_desired_process_modes(true, true); + } + } break; + + case NOTIFICATION_INTERNAL_PROCESS: { + if (!is_inside_tree() || is_physics_interpolated() || Engine::get_singleton()->is_editor_hint()) { + break; + } + + Node3D *parent = Object::cast_to(get_parent()); + + if (parent && parent->is_physics_interpolated_and_enabled() && !is_set_as_top_level()) { + set_global_transform(parent->get_global_transform_interpolated() * pose_offset); + } + } break; + + case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { + if (!is_inside_tree() || is_physics_interpolated() || Engine::get_singleton()->is_editor_hint()) { + break; + } + + Node3D *parent = Object::cast_to(get_parent()); + + // If we want interpolated physics nodes like RayCast3D to follow this node properly, + // the transform must be relative to the non interpolated parent when we're on physics process + if (parent && parent->is_physics_interpolated_and_enabled() && !is_set_as_top_level()) { + set_transform(pose_offset); + } + } break; } } @@ -196,6 +238,9 @@ Vector XRCamera3D::get_frustum() const { } XRCamera3D::XRCamera3D() { + //XRCamera3D gets its transform updated every render frame and shouldn't be interpolated + set_physics_interpolation_mode(Node::PHYSICS_INTERPOLATION_MODE_OFF); + XRServer *xr_server = XRServer::get_singleton(); ERR_FAIL_NULL(xr_server); @@ -400,7 +445,13 @@ void XRNode3D::_removed_tracker(const StringName &p_tracker_name, int p_tracker_ void XRNode3D::_pose_changed(const Ref &p_pose) { if (p_pose.is_valid() && p_pose->get_name() == pose_name) { - set_transform(p_pose->get_adjusted_transform()); + Node3D *parent = Object::cast_to(get_parent()); + + if (is_inside_tree() && parent && parent->is_physics_interpolated_and_enabled() && !is_set_as_top_level() && !is_physics_interpolated()) { + pose_offset = p_pose->get_adjusted_transform(); + } else { + set_transform(p_pose->get_adjusted_transform()); + } _set_has_tracking_data(p_pose->get_has_tracking_data()); } } @@ -440,7 +491,47 @@ void XRNode3D::_update_visibility() { } } +void XRNode3D::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + if (!Engine::get_singleton()->is_editor_hint()) { + set_process_internal(true); + set_physics_process_internal(true); + } + } break; + + case NOTIFICATION_INTERNAL_PROCESS: { + if (!is_inside_tree() || is_physics_interpolated() || Engine::get_singleton()->is_editor_hint()) { + break; + } + + Node3D *parent = Object::cast_to(get_parent()); + + if (parent && parent->is_physics_interpolated_and_enabled() && !is_set_as_top_level()) { + set_global_transform(parent->get_global_transform_interpolated() * pose_offset); + } + } break; + + case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { + if (!is_inside_tree() || is_physics_interpolated() || Engine::get_singleton()->is_editor_hint()) { + break; + } + + Node3D *parent = Object::cast_to(get_parent()); + + // If we want interpolated physics nodes like RayCast3D to follow this node properly, + // the transform must be relative to the non interpolated parent when we're on physics process + if (parent && parent->is_physics_interpolated_and_enabled() && !is_set_as_top_level()) { + set_transform(pose_offset); + } + } break; + } +} + XRNode3D::XRNode3D() { + //XRNode3D gets its transform updated every render frame and shouldn't be interpolated + set_physics_interpolation_mode(Node::PHYSICS_INTERPOLATION_MODE_OFF); + XRServer *xr_server = XRServer::get_singleton(); ERR_FAIL_NULL(xr_server); diff --git a/scene/3d/xr_nodes.h b/scene/3d/xr_nodes.h index cbf8ad5dc0d..10d16d0b9d5 100644 --- a/scene/3d/xr_nodes.h +++ b/scene/3d/xr_nodes.h @@ -47,12 +47,14 @@ protected: StringName tracker_name = "head"; StringName pose_name = SceneStringName(default_); Ref tracker; + Transform3D pose_offset; void _bind_tracker(); void _unbind_tracker(); void _changed_tracker(const StringName &p_tracker_name, int p_tracker_type); void _removed_tracker(const StringName &p_tracker_name, int p_tracker_type); void _pose_changed(const Ref &p_pose); + void _notification(int p_what); public: PackedStringArray get_configuration_warnings() const override; @@ -80,6 +82,7 @@ private: StringName pose_name = SceneStringName(default_); bool has_tracking_data = false; bool show_when_tracked = false; + Transform3D pose_offset; protected: Ref tracker; @@ -96,6 +99,7 @@ protected: void _set_has_tracking_data(bool p_has_tracking_data); void _update_visibility(); + void _notification(int p_what); public: void _validate_property(PropertyInfo &p_property) const;