diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index 3900a81502c..db8041098a3 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -711,8 +711,28 @@
Port used for file server when exporting project with remote file system.
- The path to the directory containing the Blender executable used for converting the Blender 3D scene files [code].blend[/code] to glTF 2.0 format during import. Blender 3.0 or later is required.
+ The path to the Blender executable used for converting the Blender 3D scene files [code].blend[/code] to glTF 2.0 format during import. Blender 3.0 or later is required.
To enable this feature for your specific project, use [member ProjectSettings.filesystem/import/blender/enabled].
+ If this setting is empty, Blender's default paths will be detected and used automatically if present in this order:
+ [b]Windows:[/b]
+ [codeblock]
+ - C:\Program Files\Blender Foundation\blender.exe
+ - C:\Program Files (x86)\Blender Foundation\blender.exe
+ [/codeblock]
+ [b]macOS:[/b]
+ [codeblock]
+ - /opt/homebrew/bin/blender
+ - /opt/local/bin/blender
+ - /usr/local/bin/blender
+ - /usr/local/opt/blender
+ - /Applications/Blender.app/Contents/MacOS/Blender
+ [/codeblock]
+ [b]Linux/*BSD:[/b]
+ [codeblock]
+ - /usr/bin/blender
+ - /usr/local/bin/blender
+ - /opt/blender/bin/blender
+ [/codeblock]
The port number used for Remote Procedure Call (RPC) communication with Godot's created process of the blender executable.