mirror of https://github.com/godotengine/godot
Remove leftover print in lightmapper_rd.cpp
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@ -485,8 +485,6 @@ void LightmapperRD::_create_acceleration_structures(RenderingDevice *rd, Size2i
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RID material = mi.data.material[i];
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if (material.is_valid()) {
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t.cull_mode = RSG::material_storage->material_get_cull_mode(material);
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} else {
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print_line("No material for mesh with vertex count ", mi.data.points.size());
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}
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t.pad1 = 0; //make valgrind not complain
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triangles.push_back(t);
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