mirror of https://github.com/godotengine/godot
Merge pull request #100473 from opsocket/fix-rigid-bodies-damping
Update damping values for jolt rigid bodies on mode switch at runtime
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commit
3a12fc89b6
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@ -1404,6 +1404,26 @@ void JoltBody3D::set_angular_damp(float p_damp) {
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_update_damp();
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}
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void JoltBody3D::set_linear_damp_mode(DampMode p_mode) {
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if (p_mode == linear_damp_mode) {
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return;
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}
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linear_damp_mode = p_mode;
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_update_damp();
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}
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void JoltBody3D::set_angular_damp_mode(DampMode p_mode) {
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if (p_mode == angular_damp_mode) {
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return;
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}
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angular_damp_mode = p_mode;
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_update_damp();
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}
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bool JoltBody3D::is_axis_locked(PhysicsServer3D::BodyAxis p_axis) const {
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return (locked_axes & (uint32_t)p_axis) != 0;
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}
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@ -287,10 +287,10 @@ public:
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void set_collision_priority(float p_priority) { collision_priority = p_priority; }
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DampMode get_linear_damp_mode() const { return linear_damp_mode; }
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void set_linear_damp_mode(DampMode p_mode) { linear_damp_mode = p_mode; }
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void set_linear_damp_mode(DampMode p_mode);
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DampMode get_angular_damp_mode() const { return angular_damp_mode; }
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void set_angular_damp_mode(DampMode p_mode) { angular_damp_mode = p_mode; }
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void set_angular_damp_mode(DampMode p_mode);
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bool is_axis_locked(PhysicsServer3D::BodyAxis p_axis) const;
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void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_enabled);
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