diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp index c09a61d6e76..c7b2a715bed 100644 --- a/drivers/gles3/storage/material_storage.cpp +++ b/drivers/gles3/storage/material_storage.cpp @@ -1651,7 +1651,7 @@ MaterialStorage::MaterialStorage() { actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz"; actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.view_matrix[3].xyz"; actions.renames["CAMERA_VISIBLE_LAYERS"] = "scene_data.camera_visible_layers"; - actions.renames["NODE_POSITION_VIEW"] = "(model_matrix * scene_data.view_matrix)[3].xyz"; + actions.renames["NODE_POSITION_VIEW"] = "(scene_data.view_matrix * model_matrix)[3].xyz"; actions.renames["VIEW_INDEX"] = "ViewIndex"; actions.renames["VIEW_MONO_LEFT"] = "uint(0)"; diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp index 7d2f14ae0b5..03f31f839e4 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp @@ -632,7 +632,7 @@ void SceneShaderForwardClustered::init(const String p_defines) { actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz"; actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.view_matrix[3].xyz"; actions.renames["CAMERA_VISIBLE_LAYERS"] = "scene_data.camera_visible_layers"; - actions.renames["NODE_POSITION_VIEW"] = "(read_model_matrix * scene_data.view_matrix)[3].xyz"; + actions.renames["NODE_POSITION_VIEW"] = "(scene_data.view_matrix * read_model_matrix)[3].xyz"; actions.renames["VIEW_INDEX"] = "ViewIndex"; actions.renames["VIEW_MONO_LEFT"] = "0"; diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp index 0427b7c328c..f3bc8a6e55c 100644 --- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp @@ -522,7 +522,7 @@ void SceneShaderForwardMobile::init(const String p_defines) { actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz"; actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.view_matrix[3].xyz"; actions.renames["CAMERA_VISIBLE_LAYERS"] = "scene_data.camera_visible_layers"; - actions.renames["NODE_POSITION_VIEW"] = "(read_model_matrix * scene_data.view_matrix)[3].xyz"; + actions.renames["NODE_POSITION_VIEW"] = "(scene_data.view_matrix * read_model_matrix)[3].xyz"; actions.renames["VIEW_INDEX"] = "ViewIndex"; actions.renames["VIEW_MONO_LEFT"] = "0";