mirror of https://github.com/godotengine/godot
Fix 3D top_level resetting
There is no need to erase the top_level flag on EXIT_TREE. During ENTER_TREE, `top_level = true` is not necessary, because it is already set to true.
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@ -153,7 +153,6 @@ void Node3D::_notification(int p_what) {
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data.local_transform = data.parent->get_global_transform() * get_transform();
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_replace_dirty_mask(DIRTY_EULER_ROTATION_AND_SCALE); // As local transform was updated, rot/scale should be dirty.
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}
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data.top_level = true;
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}
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_set_dirty_bits(DIRTY_GLOBAL_TRANSFORM); // Global is always dirty upon entering a scene.
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@ -173,7 +172,6 @@ void Node3D::_notification(int p_what) {
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}
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data.parent = nullptr;
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data.C = nullptr;
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data.top_level = false;
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_update_visibility_parent(true);
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} break;
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