From 3764cf6245bc40070b303aeda5cd797ae0ac4d99 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Sat, 24 Mar 2018 16:54:05 +0100 Subject: [PATCH] Fix visibility toggle for Spatials in SceneTreeEditor Fixes #17722, was a regression from #15239. --- editor/scene_tree_editor.cpp | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index eb0ad85f26e..335bf903f13 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -248,15 +248,13 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i void SceneTreeEditor::_toggle_visible(Node *p_node) { if (p_node->is_type("Spatial")) { - bool v = bool(p_node->call("is_visible")); - p_node->call("set_visible", !v); - } - else if (p_node->is_type("CanvasItem")) { + bool v = !bool(p_node->call("is_hidden")); + p_node->call("_set_visible_", !v); + } else if (p_node->is_type("CanvasItem")) { bool v = bool(p_node->call("is_visible")); if (v) { p_node->call("hide"); - } - else { + } else { p_node->call("show"); } }