mirror of https://github.com/godotengine/godot
Increase NavigationLink3D gizmo detail to match other circle/sphere 3D gizmos
This makes the gizmo look less "angular".
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@ -70,9 +70,9 @@ void NavigationLink3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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p_gizmo->clear();
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// Number of points in an octant. So there ill be 8 * points_in_octant points in total.
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// Number of points in an octant. So there will be 8 * points_in_octant points in total.
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// Correspond to the smoothness of the circle.
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const uint32_t points_in_octant = 4;
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const uint32_t points_in_octant = 8;
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real_t inc = (Math_PI / (4 * points_in_octant));
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Vector<Vector3> lines;
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