mirror of https://github.com/godotengine/godot
Increase NavigationLink3D gizmo detail to match other circle/sphere 3D gizmos
This makes the gizmo look less "angular".
This commit is contained in:
parent
b15b24b087
commit
375e43b39b
|
|
@ -70,9 +70,9 @@ void NavigationLink3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||||
|
|
||||||
p_gizmo->clear();
|
p_gizmo->clear();
|
||||||
|
|
||||||
// Number of points in an octant. So there ill be 8 * points_in_octant points in total.
|
// Number of points in an octant. So there will be 8 * points_in_octant points in total.
|
||||||
// Correspond to the smoothness of the circle.
|
// Correspond to the smoothness of the circle.
|
||||||
const uint32_t points_in_octant = 4;
|
const uint32_t points_in_octant = 8;
|
||||||
real_t inc = (Math_PI / (4 * points_in_octant));
|
real_t inc = (Math_PI / (4 * points_in_octant));
|
||||||
|
|
||||||
Vector<Vector3> lines;
|
Vector<Vector3> lines;
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue