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Increase NavigationLink3D gizmo detail to match other circle/sphere 3D gizmos

This makes the gizmo look less "angular".
This commit is contained in:
Hugo Locurcio 2025-01-11 00:29:43 +01:00
parent b15b24b087
commit 375e43b39b
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GPG Key ID: 39E8F8BE30B0A49C
1 changed files with 2 additions and 2 deletions

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@ -70,9 +70,9 @@ void NavigationLink3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
p_gizmo->clear();
// Number of points in an octant. So there ill be 8 * points_in_octant points in total.
// Number of points in an octant. So there will be 8 * points_in_octant points in total.
// Correspond to the smoothness of the circle.
const uint32_t points_in_octant = 4;
const uint32_t points_in_octant = 8;
real_t inc = (Math_PI / (4 * points_in_octant));
Vector<Vector3> lines;