mirror of https://github.com/godotengine/godot
Windows input: fix bracket -> brace for US input
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@ -217,9 +217,9 @@ static _WinTranslatePair _vk_to_keycode[] = {
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{ KEY_SLASH, VK_OEM_2 }, // (0xBF) //Windows 2000/XP: For the US standard keyboard, the '/?' key
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{ KEY_SLASH, VK_OEM_2 }, // (0xBF) //Windows 2000/XP: For the US standard keyboard, the '/?' key
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{ KEY_QUOTELEFT, VK_OEM_3 }, // (0xC0)
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{ KEY_QUOTELEFT, VK_OEM_3 }, // (0xC0)
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{ KEY_BRACELEFT, VK_OEM_4 }, // (0xDB)
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{ KEY_BRACKETLEFT, VK_OEM_4 }, // (0xDB)
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{ KEY_BACKSLASH, VK_OEM_5 }, // (0xDC)
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{ KEY_BACKSLASH, VK_OEM_5 }, // (0xDC)
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{ KEY_BRACERIGHT, VK_OEM_6 }, // (0xDD)
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{ KEY_BRACKETRIGHT, VK_OEM_6 }, // (0xDD)
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{ KEY_APOSTROPHE, VK_OEM_7 }, // (0xDE)
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{ KEY_APOSTROPHE, VK_OEM_7 }, // (0xDE)
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/*
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/*
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{VK_OEM_8 (0xDF)
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{VK_OEM_8 (0xDF)
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