mirror of https://github.com/godotengine/godot
Mark touch emulation project settings as basic
These settings are likely to be toggled often during development, so they should be as accessible as possible.
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@ -2165,7 +2165,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
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if (id) {
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agile_input_event_flushing = GLOBAL_DEF("input_devices/buffering/agile_event_flushing", false);
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if (bool(GLOBAL_DEF("input_devices/pointing/emulate_touch_from_mouse", false)) &&
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if (bool(GLOBAL_DEF_BASIC("input_devices/pointing/emulate_touch_from_mouse", false)) &&
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!(editor || project_manager)) {
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if (!DisplayServer::get_singleton()->is_touchscreen_available()) {
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//only if no touchscreen ui hint, set emulation
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@ -2173,7 +2173,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
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}
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}
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id->set_emulate_mouse_from_touch(bool(GLOBAL_DEF("input_devices/pointing/emulate_mouse_from_touch", true)));
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id->set_emulate_mouse_from_touch(bool(GLOBAL_DEF_BASIC("input_devices/pointing/emulate_mouse_from_touch", true)));
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}
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MAIN_PRINT("Main: Load Translations and Remaps");
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