mirror of https://github.com/godotengine/godot
Editor: Disallow reparenting inherited nodes
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@ -361,8 +361,12 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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tree->edit_selected();
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}
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} break;
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case TOOL_NEW:
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case TOOL_REPARENT_TO_NEW_NODE: {
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case TOOL_REPARENT_TO_NEW_NODE:
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if (!_validate_no_foreign()) {
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break;
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}
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[[fallthrough]];
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case TOOL_NEW: {
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if (!profile_allow_editing) {
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break;
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}
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@ -2603,6 +2607,10 @@ void SceneTreeDock::_script_dropped(String p_file, NodePath p_to) {
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}
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void SceneTreeDock::_nodes_dragged(Array p_nodes, NodePath p_to, int p_type) {
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if (!_validate_no_foreign()) {
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return;
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}
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List<Node *> selection = editor_selection->get_selected_node_list();
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if (selection.is_empty()) {
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