diff --git a/doc/classes/CharacterBody2D.xml b/doc/classes/CharacterBody2D.xml index 1807d51db09..99f7181f2c5 100644 --- a/doc/classes/CharacterBody2D.xml +++ b/doc/classes/CharacterBody2D.xml @@ -196,7 +196,7 @@ Current velocity vector in pixels per second, used and modified during calls to [method move_and_slide]. - Minimum angle (in radians) where the body is allowed to slide when it encounters a slope. The default value equals 15 degrees. This property only affects movement when [member motion_mode] is [constant MOTION_MODE_FLOATING]. + Minimum angle (in radians) where the body is allowed to slide when it encounters a wall. The default value equals 15 degrees. This property only affects movement when [member motion_mode] is [constant MOTION_MODE_FLOATING]. diff --git a/doc/classes/CharacterBody3D.xml b/doc/classes/CharacterBody3D.xml index 3871aa3746a..0307ea67f76 100644 --- a/doc/classes/CharacterBody3D.xml +++ b/doc/classes/CharacterBody3D.xml @@ -187,7 +187,7 @@ Current velocity vector (typically meters per second), used and modified during calls to [method move_and_slide]. - Minimum angle (in radians) where the body is allowed to slide when it encounters a slope. The default value equals 15 degrees. When [member motion_mode] is [constant MOTION_MODE_GROUNDED], it only affects movement if [member floor_block_on_wall] is [code]true[/code]. + Minimum angle (in radians) where the body is allowed to slide when it encounters a wall. The default value equals 15 degrees. When [member motion_mode] is [constant MOTION_MODE_GROUNDED], it only affects movement if [member floor_block_on_wall] is [code]true[/code].