mirror of https://github.com/godotengine/godot
Use double-sided material for RayCast
This makes RayCasts visible if the camera is fully inside one (e.g. a RayCast parented to the current Camera).
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@ -415,6 +415,8 @@ void RayCast::_update_debug_shape_material(bool p_check_collision) {
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material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
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material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
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// Use double-sided rendering so that the RayCast can be seen if the camera is inside.
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material->set_cull_mode(SpatialMaterial::CULL_DISABLED);
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}
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Color color = debug_shape_custom_color;
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