mirror of https://github.com/godotengine/godot
Merge pull request #111747 from zedzee37/input-fix
Fix not releasing action when actions are erased.
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commit
31413d5fd7
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@ -229,6 +229,10 @@ void InputMap::action_erase_event(const StringName &p_action, RequiredParam<Inpu
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void InputMap::action_erase_events(const StringName &p_action) {
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ERR_FAIL_COND_MSG(!input_map.has(p_action), suggest_actions(p_action));
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if (Input::get_singleton()->is_action_pressed(p_action)) {
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Input::get_singleton()->action_release(p_action);
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}
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input_map[p_action].inputs.clear();
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}
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