mirror of https://github.com/godotengine/godot
Fix for GLES3 radiance cubemap update
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@ -933,7 +933,7 @@ void RasterizerSceneGLES3::_update_sky_radiance(RID p_env, const Projection &p_p
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int max_processing_layer = sky->mipmap_count;
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int max_processing_layer = sky->mipmap_count;
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// Update radiance cubemap
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// Update radiance cubemap
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if (sky->reflection_dirty && (sky->processing_layer > max_processing_layer || update_single_frame)) {
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if (sky->reflection_dirty && (sky->processing_layer >= max_processing_layer || update_single_frame)) {
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static const Vector3 view_normals[6] = {
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static const Vector3 view_normals[6] = {
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Vector3(+1, 0, 0),
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Vector3(+1, 0, 0),
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Vector3(-1, 0, 0),
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Vector3(-1, 0, 0),
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