mirror of https://github.com/godotengine/godot
Fix autoload node cannot be accessed by plugin on start-up
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@ -457,7 +457,9 @@ void EditorAutoloadSettings::init_autoloads() {
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for (const AutoloadInfo &info : autoload_cache) {
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for (const AutoloadInfo &info : autoload_cache) {
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if (info.node && info.in_editor) {
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if (info.node && info.in_editor) {
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callable_mp((Node *)get_tree()->get_root(), &Node::add_child).call_deferred(info.node, false, Node::INTERNAL_MODE_DISABLED);
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// It's important to add the node without deferring because code in plugins or tool scripts
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// could use the autoload node when they are enabled.
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get_tree()->get_root()->add_child(info.node);
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}
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}
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}
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}
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}
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}
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