mirror of https://github.com/godotengine/godot
Fix the EOF detection logic on Android
The current logic was causing loading to omit the last character because the EOF flag was triggered too early.
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53be3b78d1
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@ -138,7 +138,6 @@ internal class AssetData(context: Context, private val filePath: String, accessF
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} else {
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} else {
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position += readBytes
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position += readBytes
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endOfFile = position() >= size()
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readBytes
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readBytes
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}
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}
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} catch (e: IOException) {
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} catch (e: IOException) {
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@ -216,7 +216,6 @@ internal abstract class DataAccess {
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override fun seek(position: Long) {
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override fun seek(position: Long) {
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try {
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try {
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fileChannel.position(position)
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fileChannel.position(position)
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endOfFile = position >= fileChannel.size()
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} catch (e: Exception) {
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} catch (e: Exception) {
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Log.w(TAG, "Exception when seeking file $filePath.", e)
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Log.w(TAG, "Exception when seeking file $filePath.", e)
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}
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}
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@ -260,8 +259,8 @@ internal abstract class DataAccess {
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override fun read(buffer: ByteBuffer): Int {
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override fun read(buffer: ByteBuffer): Int {
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return try {
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return try {
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val readBytes = fileChannel.read(buffer)
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val readBytes = fileChannel.read(buffer)
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endOfFile = readBytes == -1 || (fileChannel.position() >= fileChannel.size())
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if (readBytes == -1) {
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if (readBytes == -1) {
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endOfFile = true
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0
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0
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} else {
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} else {
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readBytes
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readBytes
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