mirror of https://github.com/godotengine/godot
Merge pull request #97807 from syntaxerror247/colorPicker_kb_fix
Fix `ColorPicker` virtual keyboard popup on mobile
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commit
29fa4b18f1
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@ -245,21 +245,7 @@ void ColorPicker::finish_shaders() {
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}
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}
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void ColorPicker::set_focus_on_line_edit() {
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void ColorPicker::set_focus_on_line_edit() {
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bool has_hardware_keyboard = true;
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#if defined(ANDROID_ENABLED) || defined(IOS_ENABLED)
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has_hardware_keyboard = DisplayServer::get_singleton()->has_hardware_keyboard();
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#endif // ANDROID_ENABLED || IOS_ENABLED
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if (has_hardware_keyboard) {
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callable_mp((Control *)c_text, &Control::grab_focus).call_deferred();
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callable_mp((Control *)c_text, &Control::grab_focus).call_deferred();
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} else {
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// A hack to avoid showing the virtual keyboard when the ColorPicker window popups and
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// no hardware keyboard is detected on Android and IOS.
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// This will only focus the LineEdit without editing, the virtual keyboard will only be visible when
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// we touch the LineEdit to enter edit mode.
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callable_mp(c_text, &LineEdit::set_editable).call_deferred(false);
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callable_mp((Control *)c_text, &Control::grab_focus).call_deferred();
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callable_mp(c_text, &LineEdit::set_editable).call_deferred(true);
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}
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}
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}
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void ColorPicker::_update_controls() {
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void ColorPicker::_update_controls() {
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@ -2103,8 +2089,10 @@ void ColorPickerButton::pressed() {
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float v_offset = show_above ? -minsize.y : get_size().y;
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float v_offset = show_above ? -minsize.y : get_size().y;
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popup->set_position(get_screen_position() + Vector2(h_offset, v_offset));
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popup->set_position(get_screen_position() + Vector2(h_offset, v_offset));
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popup->popup();
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popup->popup();
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if (DisplayServer::get_singleton()->has_hardware_keyboard()) {
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picker->set_focus_on_line_edit();
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picker->set_focus_on_line_edit();
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}
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}
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}
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void ColorPickerButton::_notification(int p_what) {
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void ColorPickerButton::_notification(int p_what) {
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switch (p_what) {
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switch (p_what) {
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