mirror of https://github.com/godotengine/godot
Fix animation track paths updated by scene dock
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06d5189167
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294ce2d2a7
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@ -1729,6 +1729,11 @@ bool SceneTreeDock::_check_node_path_recursive(Node *p_root_node, Variant &r_var
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break;
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}
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if (Object::cast_to<Animation>(resource)) {
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// Animation resources are handled by animation editor.
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break;
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}
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List<PropertyInfo> properties;
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resource->get_property_list(&properties);
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