mirror of https://github.com/godotengine/godot
Don't process input in hidden EditorProperty.
This causes EditorProperty nodes to intercept input events even when the Editor Properties dialog is not visible. This means that after closing the dialog, ctrl+shift+c will still copy the last selected property path. Fixes #62866.
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@ -569,7 +569,7 @@ void EditorProperty::_gui_input(const Ref<InputEvent> &p_event) {
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}
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void EditorProperty::_unhandled_key_input(const Ref<InputEvent> &p_event) {
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if (!selected) {
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if (!selected || !is_visible_in_tree()) {
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return;
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}
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