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Merge pull request #102044 from Muller-Castro/blender-executable-path

Documentation change from Blender directory to executable
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Rémi Verschelde 2025-02-07 01:39:27 +01:00
commit 239cfe2460
1 changed files with 21 additions and 1 deletions

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@ -711,8 +711,28 @@
Port used for file server when exporting project with remote file system. Port used for file server when exporting project with remote file system.
</member> </member>
<member name="filesystem/import/blender/blender_path" type="String" setter="" getter=""> <member name="filesystem/import/blender/blender_path" type="String" setter="" getter="">
The path to the directory containing the Blender executable used for converting the Blender 3D scene files [code].blend[/code] to glTF 2.0 format during import. Blender 3.0 or later is required. The path to the Blender executable used for converting the Blender 3D scene files [code].blend[/code] to glTF 2.0 format during import. Blender 3.0 or later is required.
To enable this feature for your specific project, use [member ProjectSettings.filesystem/import/blender/enabled]. To enable this feature for your specific project, use [member ProjectSettings.filesystem/import/blender/enabled].
If this setting is empty, Blender's default paths will be detected and used automatically if present in this order:
[b]Windows:[/b]
[codeblock]
- C:\Program Files\Blender Foundation\blender.exe
- C:\Program Files (x86)\Blender Foundation\blender.exe
[/codeblock]
[b]macOS:[/b]
[codeblock]
- /opt/homebrew/bin/blender
- /opt/local/bin/blender
- /usr/local/bin/blender
- /usr/local/opt/blender
- /Applications/Blender.app/Contents/MacOS/Blender
[/codeblock]
[b]Linux/*BSD:[/b]
[codeblock]
- /usr/bin/blender
- /usr/local/bin/blender
- /opt/blender/bin/blender
[/codeblock]
</member> </member>
<member name="filesystem/import/blender/rpc_port" type="int" setter="" getter=""> <member name="filesystem/import/blender/rpc_port" type="int" setter="" getter="">
The port number used for Remote Procedure Call (RPC) communication with Godot's created process of the blender executable. The port number used for Remote Procedure Call (RPC) communication with Godot's created process of the blender executable.