From 220cf87730764bc0d795622f69e2a6fdb11f76d3 Mon Sep 17 00:00:00 2001 From: Tom Schultz <2112416+tom-schultz@users.noreply.github.com> Date: Wed, 15 Jan 2025 20:57:04 -0500 Subject: [PATCH] Clarifying the impact of "Normal Map (RG Channels)" on texture imports. --- doc/classes/ResourceImporterLayeredTexture.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/classes/ResourceImporterLayeredTexture.xml b/doc/classes/ResourceImporterLayeredTexture.xml index e1e8ee710d0..f69c44e29bd 100644 --- a/doc/classes/ResourceImporterLayeredTexture.xml +++ b/doc/classes/ResourceImporterLayeredTexture.xml @@ -14,7 +14,7 @@ Controls how color channels should be used in the imported texture. [b]sRGB Friendly:[/b], prevents the RG color format from being used, as it does not support sRGB color. [b]Optimized:[/b], allows the RG color format to be used if the texture does not use the blue channel. This reduces memory usage if the texture's blue channel can be discarded (all pixels must have a blue value of [code]0[/code]). - [b]Normal Map (RG Channels):[/b] This forces all layers from the texture to be imported with the RG color format to reduce memory usage, with only the red and green channels preserved. This only has an effect on textures with the VRAM Compressed or Basis Universal compression modes. This mode is only available in layered textures ([Cubemap], [CubemapArray], [Texture2DArray] and [Texture3D]). + [b]Normal Map (RG Channels):[/b] This forces all layers from the texture to be imported with the RG color format, with only the red and green channels preserved. RGTC (Red-Green Texture Compression) compression is able to preserve its detail much better, while using the same amount of memory as a standard RGBA VRAM-compressed texture. This only has an effect on textures with the VRAM Compressed or Basis Universal compression modes. This mode is only available in layered textures ([Cubemap], [CubemapArray], [Texture2DArray] and [Texture3D]). Controls how VRAM compression should be performed for HDR images.