mirror of https://github.com/godotengine/godot
[Windows] Fix unused variable error in `DisplayServerWindows`
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@ -6764,8 +6764,8 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
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_register_raw_input_devices(INVALID_WINDOW_ID);
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_register_raw_input_devices(INVALID_WINDOW_ID);
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#if defined(RD_ENABLED)
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#if defined(RD_ENABLED)
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bool fallback_to_vulkan = GLOBAL_GET("rendering/rendering_device/fallback_to_vulkan");
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[[maybe_unused]] bool fallback_to_vulkan = GLOBAL_GET("rendering/rendering_device/fallback_to_vulkan");
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bool fallback_to_d3d12 = GLOBAL_GET("rendering/rendering_device/fallback_to_d3d12");
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[[maybe_unused]] bool fallback_to_d3d12 = GLOBAL_GET("rendering/rendering_device/fallback_to_d3d12");
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#if defined(VULKAN_ENABLED)
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#if defined(VULKAN_ENABLED)
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if (rendering_driver == "vulkan") {
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if (rendering_driver == "vulkan") {
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