From 1f50a0b6ca387a5c76aeb0f50d259da58b2dae2f Mon Sep 17 00:00:00 2001 From: Sam Briels Date: Mon, 31 Oct 2022 08:14:32 +0100 Subject: [PATCH] fix: emit target_reached signal after updating state (cherry picked from commit 3e186ae0437610dca2b266f62b204f2d7bd34ced) --- scene/2d/navigation_agent_2d.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp index 55699006e95..876da946c6f 100644 --- a/scene/2d/navigation_agent_2d.cpp +++ b/scene/2d/navigation_agent_2d.cpp @@ -481,8 +481,8 @@ void NavigationAgent2D::_request_repath() { void NavigationAgent2D::_check_distance_to_target() { if (!target_reached) { if (distance_to_target() < target_desired_distance) { - emit_signal("target_reached"); target_reached = true; + emit_signal("target_reached"); } } }