mirror of https://github.com/godotengine/godot
Fix wrong DirAccess function in project converter
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@ -2248,7 +2248,7 @@ Vector<String> ProjectConverter3To4::check_for_files() {
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String path = directories_to_check.get(directories_to_check.size() - 1); // Is there any pop_back function?
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String path = directories_to_check.get(directories_to_check.size() - 1); // Is there any pop_back function?
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directories_to_check.resize(directories_to_check.size() - 1); // Remove last element
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directories_to_check.resize(directories_to_check.size() - 1); // Remove last element
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Ref<DirAccess> dir = DirAccess::create_for_path(path);
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Ref<DirAccess> dir = DirAccess::open(path);
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if (dir.is_valid()) {
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if (dir.is_valid()) {
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dir->set_include_hidden(true);
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dir->set_include_hidden(true);
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dir->list_dir_begin();
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dir->list_dir_begin();
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