mirror of https://github.com/godotengine/godot
DirAccessPack: Fix file_exists and dir_exists in exported projects
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@ -544,8 +544,6 @@ String DirAccessPack::get_current_dir(bool p_include_drive) const {
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}
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bool DirAccessPack::file_exists(String p_file) {
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bool DirAccessPack::file_exists(String p_file) {
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p_file = fix_path(p_file);
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PackedData::PackedDir *pd = _find_dir(p_file.get_base_dir());
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PackedData::PackedDir *pd = _find_dir(p_file.get_base_dir());
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if (!pd) {
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if (!pd) {
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return false;
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return false;
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@ -554,8 +552,6 @@ bool DirAccessPack::file_exists(String p_file) {
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}
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}
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bool DirAccessPack::dir_exists(String p_dir) {
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bool DirAccessPack::dir_exists(String p_dir) {
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p_dir = fix_path(p_dir);
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return _find_dir(p_dir) != nullptr;
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return _find_dir(p_dir) != nullptr;
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}
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}
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