mirror of https://github.com/godotengine/godot
Added p_shape check to avoid engine crush
(cherry picked from commit 29a2809d21)
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@ -686,6 +686,8 @@ void InputDefault::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_sh
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return;
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return;
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}
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}
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ERR_FAIL_INDEX(p_shape, Input::CURSOR_MAX);
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OS::get_singleton()->set_custom_mouse_cursor(p_cursor, (OS::CursorShape)p_shape, p_hotspot);
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OS::get_singleton()->set_custom_mouse_cursor(p_cursor, (OS::CursorShape)p_shape, p_hotspot);
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}
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}
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