mirror of https://github.com/godotengine/godot
Fix horizontal mouse wheeling in 2D editor view
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@ -43,12 +43,14 @@ bool ViewPanner::gui_input(const Ref<InputEvent> &p_event, Rect2 p_canvas_rect)
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if (scroll_vec != Vector2() && mb->is_pressed()) {
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if (scroll_vec != Vector2() && mb->is_pressed()) {
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if (control_scheme == SCROLL_PANS) {
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if (control_scheme == SCROLL_PANS) {
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if (mb->is_ctrl_pressed()) {
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if (mb->is_ctrl_pressed()) {
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if (scroll_vec.y != 0) {
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// Compute the zoom factor.
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// Compute the zoom factor.
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float zoom_factor = mb->get_factor() <= 0 ? 1.0 : mb->get_factor();
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float zoom_factor = mb->get_factor() <= 0 ? 1.0 : mb->get_factor();
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zoom_factor = ((scroll_zoom_factor - 1.0) * zoom_factor) + 1.0;
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zoom_factor = ((scroll_zoom_factor - 1.0) * zoom_factor) + 1.0;
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float zoom = (scroll_vec.x + scroll_vec.y) > 0 ? 1.0 / scroll_zoom_factor : scroll_zoom_factor;
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float zoom = scroll_vec.y > 0 ? 1.0 / scroll_zoom_factor : scroll_zoom_factor;
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zoom_callback.call(zoom, mb->get_position(), p_event);
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zoom_callback.call(zoom, mb->get_position(), p_event);
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return true;
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return true;
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}
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} else {
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} else {
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Vector2 panning = scroll_vec * mb->get_factor();
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Vector2 panning = scroll_vec * mb->get_factor();
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if (pan_axis == PAN_AXIS_HORIZONTAL) {
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if (pan_axis == PAN_AXIS_HORIZONTAL) {
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@ -73,11 +75,11 @@ bool ViewPanner::gui_input(const Ref<InputEvent> &p_event, Rect2 p_canvas_rect)
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}
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}
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pan_callback.call(-panning * scroll_speed, p_event);
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pan_callback.call(-panning * scroll_speed, p_event);
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return true;
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return true;
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} else if (!mb->is_shift_pressed()) {
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} else if (!mb->is_shift_pressed() && scroll_vec.y != 0) {
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// Compute the zoom factor.
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// Compute the zoom factor.
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float zoom_factor = mb->get_factor() <= 0 ? 1.0 : mb->get_factor();
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float zoom_factor = mb->get_factor() <= 0 ? 1.0 : mb->get_factor();
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zoom_factor = ((scroll_zoom_factor - 1.0) * zoom_factor) + 1.0;
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zoom_factor = ((scroll_zoom_factor - 1.0) * zoom_factor) + 1.0;
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float zoom = (scroll_vec.x + scroll_vec.y) > 0 ? 1.0 / scroll_zoom_factor : scroll_zoom_factor;
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float zoom = scroll_vec.y > 0 ? 1.0 / scroll_zoom_factor : scroll_zoom_factor;
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zoom_callback.call(zoom, mb->get_position(), p_event);
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zoom_callback.call(zoom, mb->get_position(), p_event);
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return true;
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return true;
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}
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}
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