mirror of https://github.com/godotengine/godot
Merge pull request #89808 from timothyqiu/ok-i-know
Don't error multiple times when trying to load missing default bus layout
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commit
17665ec6f2
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@ -1228,7 +1228,10 @@ void EditorAudioBuses::_load_layout() {
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void EditorAudioBuses::_load_default_layout() {
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void EditorAudioBuses::_load_default_layout() {
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String layout_path = GLOBAL_GET("audio/buses/default_bus_layout");
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String layout_path = GLOBAL_GET("audio/buses/default_bus_layout");
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Ref<AudioBusLayout> state = ResourceLoader::load(layout_path, "", ResourceFormatLoader::CACHE_MODE_IGNORE);
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Ref<AudioBusLayout> state;
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if (ResourceLoader::exists(layout_path)) {
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state = ResourceLoader::load(layout_path, "", ResourceFormatLoader::CACHE_MODE_IGNORE);
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}
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if (state.is_null()) {
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if (state.is_null()) {
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EditorNode::get_singleton()->show_warning(vformat(TTR("There is no '%s' file."), layout_path));
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EditorNode::get_singleton()->show_warning(vformat(TTR("There is no '%s' file."), layout_path));
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return;
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return;
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