mirror of https://github.com/godotengine/godot
Fix button click detection when `Tree` is rotated
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@ -2978,7 +2978,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
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}
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}
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// Make sure the click is correct.
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// Make sure the click is correct.
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Point2 click_pos = get_global_mouse_position() - get_global_position();
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const Point2 click_pos = get_local_mouse_position();
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if (!get_item_at_position(click_pos)) {
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if (!get_item_at_position(click_pos)) {
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pressed_button = -1;
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pressed_button = -1;
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cache.click_type = Cache::CLICK_NONE;
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cache.click_type = Cache::CLICK_NONE;
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