mirror of https://github.com/godotengine/godot
[TextServer] Fix use of `find_char` in text servers
The `find_char` method is not (currently) available to extensions and can't be used in the text servers which can be built as extensions, so now controlled by compile option
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@ -175,7 +175,11 @@ FT_Error tvg_svg_in_ot_preset_slot(FT_GlyphSlot p_slot, FT_Bool p_cache, FT_Poin
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if (parser->has_attribute("id")) {
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const String &gl_name = parser->get_named_attribute_value("id");
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if (gl_name.begins_with("glyph")) {
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#ifdef GDEXTENSION
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int dot_pos = gl_name.find(".");
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#else
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int dot_pos = gl_name.find_char('.');
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#endif // GDEXTENSION
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int64_t gl_idx = gl_name.substr(5, (dot_pos > 0) ? dot_pos - 5 : -1).to_int();
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TVG_NodeCache node_cache = TVG_NodeCache();
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@ -175,7 +175,11 @@ FT_Error tvg_svg_in_ot_preset_slot(FT_GlyphSlot p_slot, FT_Bool p_cache, FT_Poin
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if (parser->has_attribute("id")) {
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const String &gl_name = parser->get_named_attribute_value("id");
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if (gl_name.begins_with("glyph")) {
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#ifdef GDEXTENSION
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int dot_pos = gl_name.find(".");
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#else
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int dot_pos = gl_name.find_char('.');
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#endif // GDEXTENSION
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int64_t gl_idx = gl_name.substr(5, (dot_pos > 0) ? dot_pos - 5 : -1).to_int();
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TVG_NodeCache node_cache = TVG_NodeCache();
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