mirror of https://github.com/godotengine/godot
[Wayland] Fix excessive IME updates.
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@ -1223,10 +1223,12 @@ void DisplayServerWayland::process_events() {
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Ref<WaylandThread::IMEUpdateEventMessage> ime_update_msg = msg;
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Ref<WaylandThread::IMEUpdateEventMessage> ime_update_msg = msg;
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if (ime_update_msg.is_valid()) {
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if (ime_update_msg.is_valid()) {
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ime_text = ime_update_msg->text;
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if (ime_text != ime_update_msg->text || ime_selection != ime_update_msg->selection) {
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ime_selection = ime_update_msg->selection;
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ime_text = ime_update_msg->text;
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ime_selection = ime_update_msg->selection;
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OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
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OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
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}
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}
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}
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}
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}
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