mirror of https://github.com/godotengine/godot
Fix memory leak in `EditorSettingsDialog`
Delete `TreeItem`s that are not in `Tree`, `TreeItem` needs to be deleted manually.
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@ -487,6 +487,7 @@ void EditorSettingsDialog::_update_shortcuts() {
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TreeItem *section = E.value;
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TreeItem *section = E.value;
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if (section->get_first_child() == nullptr) {
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if (section->get_first_child() == nullptr) {
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root->remove_child(section);
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root->remove_child(section);
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memdelete(section);
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}
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}
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}
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}
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}
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}
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