mirror of https://github.com/godotengine/godot
Fix typo in Basis get_rotation_quaternion doc
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@ -145,7 +145,7 @@
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<return type="Quaternion" />
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<return type="Quaternion" />
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<description>
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<description>
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Returns this basis's rotation as a [Quaternion].
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Returns this basis's rotation as a [Quaternion].
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[b]Note:[/b] Quatenions are much more suitable for 3D math but are less intuitive. For user interfaces, consider using the [method get_euler] method, which returns Euler angles.
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[b]Note:[/b] Quaternions are much more suitable for 3D math but are less intuitive. For user interfaces, consider using the [method get_euler] method, which returns Euler angles.
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</description>
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</description>
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</method>
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</method>
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<method name="get_scale" qualifiers="const">
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<method name="get_scale" qualifiers="const">
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