mirror of https://github.com/godotengine/godot
Use ui_text_submit to confirm and close text prompts
Fix press space when enter editor layout name will
confirm and save layout, same in theme editor
(cherry picked from commit ba41910967)
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113cfdfc69
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1238554f05
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@ -42,7 +42,7 @@ void EditorLayoutsDialog::_line_gui_input(const Ref<InputEvent> &p_event) {
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Ref<InputEventKey> k = p_event;
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if (k.is_valid()) {
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if (k->is_action_pressed(SNAME("ui_accept"), false, true)) {
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if (k->is_action_pressed(SNAME("ui_text_submit"), false, true)) {
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if (get_hide_on_ok()) {
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hide();
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}
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@ -1834,7 +1834,7 @@ void ThemeItemEditorDialog::_edit_theme_item_gui_input(const Ref<InputEvent> &p_
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return;
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}
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if (k->is_action_pressed(SNAME("ui_accept"), false, true)) {
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if (k->is_action_pressed(SNAME("ui_text_submit"), false, true)) {
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_confirm_edit_theme_item();
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edit_theme_item_dialog->hide();
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edit_theme_item_dialog->set_input_as_handled();
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